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refactor!: remove DIRECTION and TEXT_DIRECTION enums #799
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refactor!: remove DIRECTION and TEXT_DIRECTION enums #799
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BREAKING CHANGES: some enums have been removed. Use the string counterparts from related types: - `constants.DIRECTION` --> `DirectionValue` - `constants.TEXT_DIRECTION` --> `TextDirectionValue`
WalkthroughThis change set removes the Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant Shape
participant Layout
participant StyleConfig
participant Canvas2D
participant TextShape
User->>Shape: Set direction ('north' | 'south' | 'east' | 'west')
User->>Layout: Set orientation ('north' | 'south' | 'east' | 'west')
User->>StyleConfig: Configure connector with directions (string array)
User->>Canvas2D: Render with gradientDirection ('north' | ...)
User->>TextShape: Set textDirection ('' | 'auto' | 'ltr' | 'rtl')
Note right of Shape: All direction logic uses string literals
Note right of TextShape: All text direction logic uses string literals
sequenceDiagram
participant MathUtils
participant Geometry
participant Mixins
participant Tests
MathUtils->>MathUtils: getPortConstraints(direction: string)
Geometry->>Geometry: getLabelBounds(direction: string)
Mixins->>Mixins: getSwimlaneDirection() returns string
Tests->>Tests: Use string literals in assertions and setup
Note right of MathUtils: No enums, only string values for directions
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BREAKING CHANGES: some enums have been removed. Use the string counterparts from related types:
constants.DIRECTION-->DirectionValueconstants.TEXT_DIRECTION-->TextDirectionValueNotes
Covers #378
Summary by CodeRabbit
Refactor
Documentation
Tests