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Marcos Zúñiga Ituarte — Computer Engineering Student

I’m a 3rd-year Computer Engineering student at the University of A Coruña (UDC), with a strong interest in software development, systems, and modern technologies.
I have experience working with different tools, and I enjoy exploring technologies, especially AI tools that enhance and accelerate development.

I am especially interested in participating in projects with real-world impact.


🎓 Education

Computer Engineering — University of A Coruña (UDC)

2023 – Present

  • Currently in my 3rd year, progressing through the degree at the expected pace.
  • Received Honors in courses such as Programming Paradigms and Concurrency and Parallelism.

Professional Piano Studies — Arturo Soria Conservatory (Madrid) & CMUS (A Coruña)

2018 – 2024

  • Completed the Elementary Degree with Honors in Arturo Soria Conservatory.
  • Studied up to the 3rd year of the Professional Degree in CMUS.

Science Baccalaureate — IES Antares (Madrid) & Hogar Sta. Margarita (A Coruña)

2021 – 2023

  • Completed the first year in Madrid.
  • During the second year, after finishing the first term, I moved with my family to A Coruña, where I completed my studies.

🛠 Technologies & Tools

Solid Experience

Python Java C C++ Erlang OCaml Git GitHub Visual Studio Code JSON Linux SQL Markdown IntelliJ IDEA

Used in personal projects

Unity Arduino GIMP Reaper Ableton Live

Explored / Currently Learning

Go Spring Boot Docker


💼 Experience

HackUDC

I have participated twice in the HackUDC hackathon (2024 & 2025 editions), where I learned new skills, met different companies and students, and gained experience working in teams under pressure.

Tech Talks

  • HumanIA: Intelixencia artificial e transformación do emprego tradicional: retos e oportunidades

Mentoring

I currently volunteer as a mentor FIC(Facultad de Informática Coruña), helping new students adapt to the university environment and supporting them during their first year.

Featured Project — Llama Chama!

A small indie game I originally developed a few years ago, where I handled every aspect of the project myself: programming, creating visual assets, and composing the music.
Recently, I revisited and published it on GitHub to keep it available and improve its presentation.

  • Fully programmed from scratch using Unity
  • Self-made sprites and visual art created with GIMP
  • Original soundtrack composed and produced in Reaper
  • Updated and published in 2025 on GitHub Pages

Repository: https://github.com/marcos-zuniga-ituarte/Llama-Chama


🧠 Skills & Aptitudes

  • Teamwork & Collaboration
  • Problem-Solving & Critical Thinking
  • Adaptability
  • Fast Learning & Curiosity
  • Communication & Mentoring
  • Creativity

📫 Contact

Email

Popular repositories Loading

  1. XenunCloudPC-Beta- XenunCloudPC-Beta- Public

    XenunCloudPC(Beta) version 0.0(Beta)

    Python

  2. HACK_UDC_2025 HACK_UDC_2025 Public

    JavaScript

  3. ParadigmasProgramacion-2024-2025--UDC-GEI ParadigmasProgramacion-2024-2025--UDC-GEI Public

    Repositorio de las prácticas de la asignatura de paradigmas de programación escritas en ocaml. Universidad de Coruña, facultad de informática, curso 2024/2026

    OCaml

  4. Llama-Chama Llama-Chama Public

    The Llama Chama video game developed completme by myself.

    HTML

  5. marcos-zuniga-ituarte marcos-zuniga-ituarte Public