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Return Values

Marcelo Perrella edited this page Oct 4, 2019 · 1 revision

Table of Contents

Common

Common to all entities.

Key Type Description
id number The entity'is id.
name string The entity's name.
grade number The entity's grade (color) from 0 to 4.
icon string The path for the icon from BDDatabase.
type string The entity's type.

Item

Items are divided into subcategories, but at the very least, every item will have the following properties.

Key Type Description
weight string The item weight, in LT unit.
description string A description of the item.
p_transaction bool Whether the item is available for personal transaction.
prices object An object describing the item prices.
prices.buy string || null Buy price if available.
prices.sell string || null Sell price if available.
prices.repair string || null Repair price if available.
recipes array An array describing the recipes that can craft the item.
used_in_recipe array An array describing the recipes the item can be used in.
used_in_design array An array describing the designs the item can be used in.

Equipment

Key Type Description
effects object An object describing the effects that the equipment has.
effects.item array Contains the item's effects.
effects.2_set array Item effect when used with another equipment of the same group.
effects.3_set array Item effect when used with two equipments of the same group.
effects.4_set array Item effect when used with three equipments of the same group.
effects.full_set array Full set effect.
effects.extra array Additional item effects.
effects.enhanc array Item effects when enhanced.
durability number The equipment's maximum durability.
exclusive array The classes that can use the equipment.
stats object An object describing the equipment stats.
stats.damage string The equipment's damage.
stats.defense string The equipment's defense.
stats.accuracy string The equipment's accuracy.
stats.evasion string The equipment's evasion.
stats.dreduction string The equipment's damage reduction.

Consumable and Special Items

Key Type Description
effects array Contains the consumable's effects when used.
lifespan string || null How long until the item disappears from the inventory.
duration string || null How long the item stays in effect after used.
cooldown string || null How long until the item can be used again after used.

Recipe

Recipes can be of any type, such as Cooking, Alchemy or Processing.

Key Type Description
skill_lvl string The minimum life skill level required to craft the recipe.
r_type string The recipe type (cooking, alchemy, processing, etc).
materials && results array An array describing the crafting materials and the crafting results.
materials[i].id number The item's id.
materials[i].name string The item's name.
materials[i].amount number The amount required of this item.
materials[i].icon string The path for the icon from BDDatabase.
materials[i].link string The item's uri from BDDatabase.

Material Group

Key Type Description
materials array An array describing the items that belong to the material group.
materials[i].id number The item's id.
materials[i].name string `The item's name.
materials[i].icon string The path for the icon from BDDatabase.

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