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Transformations

A simple OpenGL application, drawing a rectangle with texture blending, using element buffer. OpenGL application with stack as a build system.

Prerequisits:

Hardware, supporting OpenGL >= 4.5 (because that's what my hardware is). Most likely the code will run with lesser OpenGL versions, but you will have to mess with the code.

In order to run:

  stack build
  stack exec Transformations
  # or, in case you are running a hybrid graphics like myself, use a launch script, e.g.:
  gpu ./run.sh
  

Output: