Releases: lyte2d/lyte2d
Releases · lyte2d/lyte2d
v0.8.1
v0.8.0
This release contains some breaking changes, and makes Lyte2D somewhat smaller again. None of these removals were being used a lot, but were complicating the code/build a bit.
- Physics engine is removed. API surface didn't fit well
- REPL is removed
- Non-lua languages (fennel and teal) are removed. They can still be used by compiling to Lua!
- Better, more organized release packages
With these removals, Lyte2D should be close to Beta (if not at.)
v0.7.14
v0.7.13
Bug fixes and improvements.
v0.7.12
- Updated build system to enable Mac builds (intel and silicon both supported.). If you want to run on Mac, you now can build it and do so.
- @Zorbn updated
raudiodependency, fixing - Fixed an issue with physics collision coordinates
v0.7.11
Physics API part 1/2
- World and Collider functionality in place, although there are missing APIs and some fine tuning to be done.
- WASM builds are now a single HTML file! (experimental)
v0.7.10
v0.7.9
v0.7.8
This is mostly a "brain-operation" kind of changes from me, and a couple bug fixes from Zorbn (thanks!)
- Cyclic dependency between lyte and lyte_core projects is removed
- Some code is moved from C to Lua where it makes more sense
lytenamespace should be as is, and I hopefully have not broken anyone.lyte_coreis the new "internal" whichlytedepends on. Unless you know what you're doing, do not use for now
Please file bugs or hit me up on discord or twitter if you have any issues with this release.
v0.7.7
This release contains great dev usability improvements by Zorbn (thanks again!)
- Much better error reporting on the UI: Stack traceback + offending line
- Error spew in VSCode show file/line info and are clickable (awesome!)

