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Lyte2D's current "keyboard input" API (is_key_(down/pressed/released/repeat)) is great for games, but it makes it very hard to implement text entry (think filling fields, or even text editors)
A possible way to solve this would be exposing corresponding tables with an API like get_(down/pressed/released/repeat)_keys.
Another would be following LOVE2D (in spirit, as Lyte2D does not favor events): start_textinput, stop_textinput, get_textinput_string, reset_textinput_string.
Related: #4
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featureNew feature or requestNew feature or request