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@louis-e louis-e commented Jan 10, 2026

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Copilot AI review requested due to automatic review settings January 10, 2026 18:00
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⏱️ Benchmark run finished in 0m 36s
🧠 Peak memory usage: 954 MB

📈 Compared against baseline: 30s
🧮 Delta: 6s
🔢 Commit: cd95567

⚠️ This PR worsens generation time.

📅 Last benchmark: 2026-01-10 18:02:27 UTC

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Pull request overview

This PR adds default spawn point functionality for Minecraft world generation, ensuring that all newly generated Java worlds have a spawn point set (either user-selected or defaulting to X=1, Z=1). The spawn height is also increased from +2 to +3 blocks above terrain for improved safety.

Changes:

  • Added update_player_position_xz function to set spawn points using direct XZ coordinates
  • Modified spawn point logic to always set a default at (X=1, Z=1) when no user selection is made
  • Increased spawn height from +2 to +3 blocks above terrain/ground level
  • Removed default "checked" state from interior generation toggle in UI

Reviewed changes

Copilot reviewed 4 out of 4 changed files in this pull request and generated 5 comments.

File Description
src/world_editor/bedrock.rs Updated spawn height calculation to add 3 blocks instead of 2
src/gui/index.html Removed "checked" attribute from interior-toggle checkbox
src/gui.rs Added new function for XZ-based spawn updates and modified existing spawn logic to use default coordinates
src/data_processing.rs Simplified spawn Y coordinate update logic to always run for Java worlds

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Pull request overview

Copilot reviewed 8 out of 8 changed files in this pull request and generated 4 comments.


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Pull request overview

Copilot reviewed 8 out of 8 changed files in this pull request and generated 1 comment.


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Pull request overview

Copilot reviewed 8 out of 8 changed files in this pull request and generated 1 comment.


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@louis-e louis-e merged commit 48248aa into main Jan 10, 2026
8 checks passed
@louis-e louis-e deleted the spawn-point-improvement branch January 10, 2026 22:05
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2 participants