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WIP: Rotation POC #504
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WIP: Rotation POC #504
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Known issues/TODO for this branch:
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Thanks a lot for your contribution! Supporting rotation is a feature which we've been looking for for some time now, so this will be very helpful. I'll focus on finishing some other features for the next release and pick this up as soon as I'll get to it! :) |
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Thank you for working in this !! |
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Didn't realize you are working on this too and in fact I have finished most of it including rotating elements, region of generation (XZBBox), elevation data. The rotation requires changes on many data structures not only the element coordinates so basing it on the map transformation architecture will be more organized, modular, and complete. Maybe you can go to my dev-xzpoly branch to see the implementation. There are further works needed to make rotation perfect like snapping to grid as mentioned in Issue #97. If you are interested we can work on those together and try to avoid repeated efforts. |
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Hi! |
I've been playing with an idea of being able to set a fixed rotation for the map to be generated (useful especially for cities which are built on a grid which does not align with cardinal directions). There are still some issues with how the world is generated, but the rotation seems to be working fine. Putting it here in case it can help in any way