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@GMart GMart commented May 30, 2025

Fix typo with building floor variations color map, and add oak trapdoor block
Update barrier generation: Separate out ways and nodes. Add gates and stiles, etc as nodes.
Update metal and related barriers to IRON_BARS

GMart added 3 commits May 29, 2025 18:56
Fix type with building floor variations color map, and add oak trapdoor block
Update barrier generation: Separate out ways and nodes. Add gates and stiles, etc as nodes.
Update metal and related barriers to IRON_BARS
@GMart GMart marked this pull request as ready for review May 30, 2025 22:16
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GMart commented May 30, 2025

retrigger-benchmark
Edit: There seems to be a bug with the benchmark that is failing the first time you start a PR, every time. The Action doesn't have access to leave a comment to start itself, even though it ran just fine.

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⏱️ Benchmark run finished in 0m 39s
🧠 Peak memory usage: 1612 MB

📈 Compared against baseline: 42s
🧮 Delta: -3s
🔢 Commit: 101b340

🟢 Generation time is unchanged.

You can retrigger the benchmark by commenting retrigger-benchmark.

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GMart commented May 31, 2025

Gates currently show up like this with hedges and other barriers, not sure why. I think the barrier way is processed after the node.
2025-05-30_20 38 08
There should be air above the trapdoor.

GMart added 2 commits May 30, 2025 20:41
Add additional whitelist items to gate nodes, to hopefully improve the look of gates
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louis-e commented Jun 24, 2025

Sorry for the delay, I was on a business trip and got sick afterwards - looks good to me, will merge the PR now! :)

@louis-e louis-e merged commit 5a3b92b into louis-e:main Jun 24, 2025
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2 participants