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Hi, I'm trying to place a sign with some text on it. So far I've tried the following code, but it only results in a sign hitbox with no texture. Properties do get recognized by Minecraft. For example if I set "waterlogged" to "true" the water appears, but still no sign.
let sign: once_cell::sync::Lazy<Block> =
once_cell::sync::Lazy::new(|| {
Block::new(
"minecraft",
"oak_sign",
Some(nbt!({
"rotation": "5",
"waterlogged": "false"
})),
)
});
editor.set_block(&sign, x, ground_level + 1, z, None, None);