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LockedInTheSkage/README.md

Skage Reistad

About Me:

  • 🚀 Positions:
    • Currently working as a Backend Developer on the FuzzSjakk project, developing a tournament system for a chess website.
    • Former Technical Assistant at NTNU Department of Materials Science and Engineering (2022–2025), where I built a large database system for the Norwegian Public Roads Administration, developed UIs and scripts, and held courses in SQL and related technologies.
  • 🏦 Education:
    • Master's in Teacher Education in Science from NTNU Trondheim (2020–2025).
    • Specialization in IT (165 credits) and Mathematics (60 credits).
    • Master’s thesis: Databases and search technology, focusing on handling large data dumps for indexing software and language models.
  • 💬 Let's Talk About:
    • Designing boardgames!
    • AI, databases, indexing, and search technology.
    • Machine learning, evolutionary algorithms, and distributed systems.
    • Countries like China or Mexico, or East African nations in the Horn of Africa.

🧑‍💻 Good languages and technologies:

java python react gradle SQLite postgresql golang nginx docker

Good people I have worked with

Projects I have worked on

TutorAI is a RAG system capable of assisting with learning academic subjects using user-provided documents. Supported OCR for scanned books and articles. My work focused on OCR integration and vector search, but I contributed across the stack.



Agent-based simulation exploring ways to reduce isolation in social media. We extended an earlier research project to introduce customizable tools for studying filter bubbles. Detailed in "Broadening the Bubble: Technological Countermeasures to Isolation in an Agent-based Simulation of Social Media".

The model builds upon the foundational work described in "The triple filter bubble: Using agent-based modeling to test a meta-theoretical framework for the emergence of filter bubbles and echo chambers" by Daniel Geschke and his team.



Machine learning project where we trained a figure to walk using iterative evolutionary algorithms. I worked mainly on coordination and supporting tasks across all fronts.


A personal chess AI project written in a low-level language, designed to beat my friend Truls.


Pinned Loading

  1. TrulsChecker TrulsChecker Public

    Chess model built for beating my friend Truls

    C 3

  2. CogitoNTNU/TutorAI CogitoNTNU/TutorAI Public

    TutorAI is a RAG system capable of assisting with learning academic subjects and using the curriculum and citing it. The project revolves around building an application that ingests a textbook in m…

    Python 36 14

  3. CogitoNTNU/CrawlAI CogitoNTNU/CrawlAI Public

    CrawlAI is a project where the developers can get a hands-on experience with genetic algorithms and neural network. The objection is to let agents learn to walk in a 2D enviroment, by evolving.

    Python 15 4