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When using many partitions, this can be a bottleneck (O(n^2) growth with number of partitions) - also it seems DataStoreUtils.constraintsToByteArrayRanges() set maxRanges to 0, and mergeIntersections doesn't use max ranges.
When using many partitions, this can be a bottleneck (O(n^2) growth with number of partitions) - also it seems DataStoreUtils.constraintsToByteArrayRanges() set maxRanges to 0, and mergeIntersections doesn't use max ranges.