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STARNET

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A cyberpunk nethacking game with an interplanetary setting.

You are a decker. You jack into a corporate LAN, probe its nodes for vulnerabilities, exploit your way through security systems, and loot macguffins before the trace countdown reaches zero. One ICE entity patrols the network. The alert system is layered — subvert the IDS before it reports you to the security monitor.

Read the Player's Manual


Running the Game

make serve    # starts a local dev server at http://localhost:3000

Then open http://localhost:3000 in a browser. No build step required.

Tech Stack

  • Vanilla HTML/CSS/JS — no framework, no bundler
  • Cytoscape.js (CDN) for network graph rendering
  • ES modules, JSDoc @ts-check for lightweight type safety

Development

make check    # run tsc type checker (no emit)

See CLAUDE.md for architecture notes, dev workflow, and design principles. See docs/SPEC.md for the full game design document.

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