[DirectX] Replace getNextNonDebugInstruction with getNextNode#148890
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[DirectX] Replace getNextNonDebugInstruction with getNextNode#148890
getNextNonDebugInstruction with getNextNode#148890Conversation
tex3d
approved these changes
Jul 15, 2025
bogner
approved these changes
Jul 15, 2025
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@llvm/pr-subscribers-backend-directx Author: Deric C. (Icohedron) ChangesFixes the DirectX backend build failure due to #144383 Full diff: https://github.com/llvm/llvm-project/pull/148890.diff 1 Files Affected:
diff --git a/llvm/lib/Target/DirectX/DXILDataScalarization.cpp b/llvm/lib/Target/DirectX/DXILDataScalarization.cpp
index cfe270d432144..d9d9b36d0b739 100644
--- a/llvm/lib/Target/DirectX/DXILDataScalarization.cpp
+++ b/llvm/lib/Target/DirectX/DXILDataScalarization.cpp
@@ -202,7 +202,7 @@ DataScalarizerVisitor::createArrayFromVector(IRBuilder<> &Builder, Value *Vec,
// original vector's defining instruction if available, else immediately after
// the alloca
if (auto *Instr = dyn_cast<Instruction>(Vec))
- Builder.SetInsertPoint(Instr->getNextNonDebugInstruction());
+ Builder.SetInsertPoint(Instr->getNextNode());
SmallVector<Value *, 4> GEPs(ArrNumElems);
for (unsigned I = 0; I < ArrNumElems; ++I) {
Value *EE = Builder.CreateExtractElement(Vec, I, Name + ".extract");
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Fixes the DirectX backend build failure due to #144383