Disable zeroing workgroup memory for compute shaders.#575
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waywardmonkeys merged 2 commits intolinebender:mainfrom May 13, 2024
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This is a performance improvement for shader compilation. See gfx-rs/wgpu#5508
DasLixou
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May 13, 2024
DasLixou
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May 13, 2024
DJMcNab
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I have the Default::default version running on my phone with no issues and the expected performance improvement
So once we apply that suggestion, I'm happy for this to land.
Co-authored-by: Lixou <82600264+DasLixou@users.noreply.github.com>
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Used the proposed change and set merge when ready as I am in bed to sleep. |
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This is a performance improvement for shader compilation.
See gfx-rs/wgpu#5508