Let's move all image folders to the /docs/images/ directory to clean up this repository and reduce the amount of duplicated files. This will require changing all image syntax to use relative paths whenever needed. **DOCUMENTS AFFECTED:** - ~~https://docs.libretro.com/~~ - ~~https://docs.libretro.com/compilation/windows98/~~ - ~~https://docs.libretro.com/compilation/windowsXP/~~ - ~~https://docs.libretro.com/meta/core_template/~~ - ~~https://docs.libretro.com/specs/retropad/~~ - ~~https://docs.libretro.com/specs/overlay/~~ - ~~https://docs.libretro.com/library/caprice32/~~ - ~~https://docs.libretro.com/library/crocods/~~ - ~~https://docs.libretro.com/library/stella/~~ - ~~https://docs.libretro.com/library/hatari/~~ - ~~https://docs.libretro.com/library/handy/~~ - ~~https://docs.libretro.com/library/beetle_handy/~~ - ~~https://docs.libretro.com/library/virtual_jaguar/~~ - ~~https://docs.libretro.com/library/atari800/~~ - ~~https://docs.libretro.com/library/prosystem/~~ - ~~https://docs.libretro.com/library/2048/~~ - ~~https://docs.libretro.com/library/nxengine/~~ - ~~https://docs.libretro.com/library/dinothawr/~~ - ~~https://docs.libretro.com/library/prboom/~~ - ~~https://docs.libretro.com/library/gw/~~ - ~~https://docs.libretro.com/library/craft/~~ - ~~https://docs.libretro.com/library/mr_boom/~~ - ~~https://docs.libretro.com/library/tyrquake/~~ - ~~https://docs.libretro.com/library/xrick/~~ - ~~https://docs.libretro.com/library/openlara/~~ - ~~https://docs.libretro.com/library/remote_retropad/~~ - ~~https://docs.libretro.com/library/ffmpeg/~~ - ~~https://docs.libretro.com/library/game_music_emu/~~ - ~~https://docs.libretro.com/library/imageviewer/~~ - ~~https://docs.libretro.com/library/pocketcdg/~~ - ~~https://docs.libretro.com/library/mame_2003/~~ - ~~https://docs.libretro.com/library/3d_engine/~~ - ~~https://docs.libretro.com/library/4do/~~ - ~~https://docs.libretro.com/library/chailove/~~ - ~~https://docs.libretro.com/library/emux_chip8/~~ - ~~https://docs.libretro.com/library/dosbox/~~ - ~~https://docs.libretro.com/library/easyrpg/~~ - ~~https://docs.libretro.com/library/freeintv/~~ - ~~https://docs.libretro.com/library/lutro/~~ - ~~https://docs.libretro.com/library/fmsx/~~ - ~~https://docs.libretro.com/library/bluemsx/~~ - ~~https://docs.libretro.com/library/beetle_neopop/~~ - ~~https://docs.libretro.com/library/o2em/~~ - ~~https://docs.libretro.com/library/px68k/~~ - ~~https://docs.libretro.com/library/scummvm/~~ - ~~https://docs.libretro.com/library/uzem/~~ - ~~https://docs.libretro.com/library/vecx/~~ - ~~https://docs.libretro.com/library/beetle_cygne/~~ - ~~https://docs.libretro.com/library/fuse/~~ - ~~https://docs.libretro.com/library/eightyone/~~ - ~~https://docs.libretro.com/library/emux_gb/~~ - ~~https://docs.libretro.com/library/gambatte/~~ - ~~https://docs.libretro.com/library/sameboy/~~ - ~~https://docs.libretro.com/library/tgb_dual/~~ - ~~https://docs.libretro.com/library/gearboy/~~ - ~~https://docs.libretro.com/library/beetle_gba/~~ - ~~https://docs.libretro.com/library/gpsp/~~ - ~~https://docs.libretro.com/library/meteor/~~ - ~~https://docs.libretro.com/library/mgba/~~ - ~~https://docs.libretro.com/library/vba_next/~~ - ~~https://docs.libretro.com/library/vba_m/~~ - ~~https://docs.libretro.com/library/bnes/~~ - ~~https://docs.libretro.com/library/emux_nes/~~ - ~~https://docs.libretro.com/library/fceumm/~~ - ~~https://docs.libretro.com/library/mesen/~~ - ~~https://docs.libretro.com/library/nestopia_ue/~~ - ~~https://docs.libretro.com/library/quicknes/~~ - ~~https://docs.libretro.com/library/citra/~~ - ~~https://docs.libretro.com/library/mupen64plus/~~ - ~~https://docs.libretro.com/library/desmume/~~ - ~~https://docs.libretro.com/library/melonds/~~ - ~~https://docs.libretro.com/library/pokemini/~~ - ~~https://docs.libretro.com/library/beetle_bsnes/~~ - ~~https://docs.libretro.com/library/bsnes_accuracy/~~ - ~~https://docs.libretro.com/library/bsnes_balanced/~~ - ~~https://docs.libretro.com/library/bsnes_cplusplus98/~~ - ~~https://docs.libretro.com/library/bsnes_performance/~~ - ~~https://docs.libretro.com/library/bsnes_mercury_accuracy/~~ - ~~https://docs.libretro.com/library/bsnes_mercury_balanced/~~ - ~~https://docs.libretro.com/library/bsnes_mercury_performance/~~ - ~~https://docs.libretro.com/library/higan_accuracy/~~ - ~~https://docs.libretro.com/library/nside_balanced/~~ - ~~https://docs.libretro.com/library/snes9x_2002/~~ - ~~https://docs.libretro.com/library/snes9x_2005_plus/~~ - ~~https://docs.libretro.com/library/snes9x_2005/~~ - ~~https://docs.libretro.com/library/snes9x_2010/~~ - ~~https://docs.libretro.com/library/snes9x/~~ - ~~https://docs.libretro.com/library/beetle_vb/~~ - ~~https://docs.libretro.com/library/neko_project_ii_kai/~~ - ~~https://docs.libretro.com/library/beetle_sgx/~~ - ~~https://docs.libretro.com/library/beetle_pce_fast/~~ - ~~https://docs.libretro.com/library/beetle_pc_fx/~~ - ~~https://docs.libretro.com/library/redream/~~ - ~~https://docs.libretro.com/library/reicast/~~ - ~~https://docs.libretro.com/library/emux_sms/~~ - ~~https://docs.libretro.com/library/genesis_plus_gx/~~ - ~~https://docs.libretro.com/library/picodrive/~~ - ~~https://docs.libretro.com/library/beetle_saturn/~~ - ~~https://docs.libretro.com/library/yabause/~~ - ~~https://docs.libretro.com/library/vemulator/~~ - ~~https://docs.libretro.com/library/beetle_psx/~~ - ~~https://docs.libretro.com/library/beetle_psx_hw/~~ - ~~https://docs.libretro.com/library/pcsx_rearmed/~~ - ~~https://docs.libretro.com/library/ppsspp/~~ - ~~https://docs.libretro.com/shader/xsoft/~~ - ~~https://docs.libretro.com/shader/xsal/~~ - ~~https://docs.libretro.com/shader/xbrz/~~ - ~~https://docs.libretro.com/shader/xbr/~~ - ~~https://docs.libretro.com/shader/windowed/~~ - ~~https://docs.libretro.com/shader/sharpen/~~ - ~~https://docs.libretro.com/shader/scalenx/~~ - ~~https://docs.libretro.com/shader/scalehq/~~ - ~~https://docs.libretro.com/shader/scalefx/~~ - ~~https://docs.libretro.com/shader/scalefx-OLD-shaders/~~ - ~~https://docs.libretro.com/shader/sabr/~~ - ~~https://docs.libretro.com/shader/retro/~~ - ~~https://docs.libretro.com/shader/presets/~~ - ~~https://docs.libretro.com/shader/ntsc/~~ - ~~https://docs.libretro.com/shader/nnedi3/~~ - ~~https://docs.libretro.com/shader/nedi/~~ - ~~https://docs.libretro.com/shader/mudlord/~~ - ~~https://docs.libretro.com/shader/motionblur/~~ - ~~https://docs.libretro.com/shader/linear/~~ - ~~https://docs.libretro.com/shader/hqx/~~ - ~~https://docs.libretro.com/shader/handheld-border/~~ - ~~https://docs.libretro.com/shader/handheld/~~ - ~~https://docs.libretro.com/shader/eagle/~~ - ~~https://docs.libretro.com/shader/dithering/~~ - ~~https://docs.libretro.com/shader/ddt/~~ - ~~https://docs.libretro.com/shader/cubic/~~ - ~~https://docs.libretro.com/shader/crt/~~ - ~~https://docs.libretro.com/shader/cgp/~~ - ~~https://docs.libretro.com/shader/border/~~ - ~~https://docs.libretro.com/shader/antialiasing/~~ - ~~https://docs.libretro.com/shader/3dfx/~~ - ~~https://docs.libretro.com/shader/introduction/~~ - ~~https://docs.libretro.com/guides/windows/~~ - ~~https://docs.libretro.com/guides/retroarch-keyboard-controls/~~ - ~~https://docs.libretro.com/guides/retroachievements/~~ - ~~https://docs.libretro.com/guides/roms-playlists-thumbnails/~~ - ~~https://docs.libretro.com/guides/netplay-faq/~~ - ~~https://docs.libretro.com/guides/RGUI/~~
Let's move all image folders to the /docs/images/ directory to clean up this repository and reduce the amount of duplicated files.
This will require changing all image syntax to use relative paths whenever needed.
DOCUMENTS AFFECTED:
https://docs.libretro.com/https://docs.libretro.com/compilation/windows98/https://docs.libretro.com/compilation/windowsXP/https://docs.libretro.com/meta/core_template/https://docs.libretro.com/specs/retropad/https://docs.libretro.com/specs/overlay/https://docs.libretro.com/library/caprice32/https://docs.libretro.com/library/crocods/https://docs.libretro.com/library/stella/https://docs.libretro.com/library/hatari/https://docs.libretro.com/library/handy/https://docs.libretro.com/library/beetle_handy/https://docs.libretro.com/library/virtual_jaguar/https://docs.libretro.com/library/atari800/https://docs.libretro.com/library/prosystem/https://docs.libretro.com/library/2048/https://docs.libretro.com/library/nxengine/https://docs.libretro.com/library/dinothawr/https://docs.libretro.com/library/prboom/https://docs.libretro.com/library/gw/https://docs.libretro.com/library/craft/https://docs.libretro.com/library/mr_boom/https://docs.libretro.com/library/tyrquake/https://docs.libretro.com/library/xrick/https://docs.libretro.com/library/openlara/https://docs.libretro.com/library/remote_retropad/https://docs.libretro.com/library/ffmpeg/https://docs.libretro.com/library/game_music_emu/https://docs.libretro.com/library/imageviewer/https://docs.libretro.com/library/pocketcdg/https://docs.libretro.com/library/mame_2003/https://docs.libretro.com/library/3d_engine/https://docs.libretro.com/library/4do/https://docs.libretro.com/library/chailove/https://docs.libretro.com/library/emux_chip8/https://docs.libretro.com/library/dosbox/https://docs.libretro.com/library/easyrpg/https://docs.libretro.com/library/freeintv/https://docs.libretro.com/library/lutro/https://docs.libretro.com/library/fmsx/https://docs.libretro.com/library/bluemsx/https://docs.libretro.com/library/beetle_neopop/https://docs.libretro.com/library/o2em/https://docs.libretro.com/library/px68k/https://docs.libretro.com/library/scummvm/https://docs.libretro.com/library/uzem/https://docs.libretro.com/library/vecx/https://docs.libretro.com/library/beetle_cygne/https://docs.libretro.com/library/fuse/https://docs.libretro.com/library/eightyone/https://docs.libretro.com/library/emux_gb/https://docs.libretro.com/library/gambatte/https://docs.libretro.com/library/sameboy/https://docs.libretro.com/library/tgb_dual/https://docs.libretro.com/library/gearboy/https://docs.libretro.com/library/beetle_gba/https://docs.libretro.com/library/gpsp/https://docs.libretro.com/library/meteor/https://docs.libretro.com/library/mgba/https://docs.libretro.com/library/vba_next/https://docs.libretro.com/library/vba_m/https://docs.libretro.com/library/bnes/https://docs.libretro.com/library/emux_nes/https://docs.libretro.com/library/fceumm/https://docs.libretro.com/library/mesen/https://docs.libretro.com/library/nestopia_ue/https://docs.libretro.com/library/quicknes/https://docs.libretro.com/library/citra/https://docs.libretro.com/library/mupen64plus/https://docs.libretro.com/library/desmume/https://docs.libretro.com/library/melonds/https://docs.libretro.com/library/pokemini/https://docs.libretro.com/library/beetle_bsnes/https://docs.libretro.com/library/bsnes_accuracy/https://docs.libretro.com/library/bsnes_balanced/https://docs.libretro.com/library/bsnes_cplusplus98/https://docs.libretro.com/library/bsnes_performance/https://docs.libretro.com/library/bsnes_mercury_accuracy/https://docs.libretro.com/library/bsnes_mercury_balanced/https://docs.libretro.com/library/bsnes_mercury_performance/https://docs.libretro.com/library/higan_accuracy/https://docs.libretro.com/library/nside_balanced/https://docs.libretro.com/library/snes9x_2002/https://docs.libretro.com/library/snes9x_2005_plus/https://docs.libretro.com/library/snes9x_2005/https://docs.libretro.com/library/snes9x_2010/https://docs.libretro.com/library/snes9x/https://docs.libretro.com/library/beetle_vb/https://docs.libretro.com/library/neko_project_ii_kai/https://docs.libretro.com/library/beetle_sgx/https://docs.libretro.com/library/beetle_pce_fast/https://docs.libretro.com/library/beetle_pc_fx/https://docs.libretro.com/library/redream/https://docs.libretro.com/library/reicast/https://docs.libretro.com/library/emux_sms/https://docs.libretro.com/library/genesis_plus_gx/https://docs.libretro.com/library/picodrive/https://docs.libretro.com/library/beetle_saturn/https://docs.libretro.com/library/yabause/https://docs.libretro.com/library/vemulator/https://docs.libretro.com/library/beetle_psx/https://docs.libretro.com/library/beetle_psx_hw/https://docs.libretro.com/library/pcsx_rearmed/https://docs.libretro.com/library/ppsspp/https://docs.libretro.com/shader/xsoft/https://docs.libretro.com/shader/xsal/https://docs.libretro.com/shader/xbrz/https://docs.libretro.com/shader/xbr/https://docs.libretro.com/shader/windowed/https://docs.libretro.com/shader/sharpen/https://docs.libretro.com/shader/scalenx/https://docs.libretro.com/shader/scalehq/https://docs.libretro.com/shader/scalefx/https://docs.libretro.com/shader/scalefx-OLD-shaders/https://docs.libretro.com/shader/sabr/https://docs.libretro.com/shader/retro/https://docs.libretro.com/shader/presets/https://docs.libretro.com/shader/ntsc/https://docs.libretro.com/shader/nnedi3/https://docs.libretro.com/shader/nedi/https://docs.libretro.com/shader/mudlord/https://docs.libretro.com/shader/motionblur/https://docs.libretro.com/shader/linear/https://docs.libretro.com/shader/hqx/https://docs.libretro.com/shader/handheld-border/https://docs.libretro.com/shader/handheld/https://docs.libretro.com/shader/eagle/https://docs.libretro.com/shader/dithering/https://docs.libretro.com/shader/ddt/https://docs.libretro.com/shader/cubic/https://docs.libretro.com/shader/crt/https://docs.libretro.com/shader/cgp/https://docs.libretro.com/shader/border/https://docs.libretro.com/shader/antialiasing/https://docs.libretro.com/shader/3dfx/https://docs.libretro.com/shader/introduction/https://docs.libretro.com/guides/windows/https://docs.libretro.com/guides/retroarch-keyboard-controls/https://docs.libretro.com/guides/retroachievements/https://docs.libretro.com/guides/roms-playlists-thumbnails/https://docs.libretro.com/guides/netplay-faq/https://docs.libretro.com/guides/RGUI/