Heat Geodesics and Intrinsic Delaunay Triangulation#988
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…igl/libigl into dev-intrinsic-delaunay
…igl/libigl into dev-intrinsic-delaunay
…igl/libigl into dev-intrinsic-delaunay
…bigl into dev-intrinsic-delaunay
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Lol, when I saw the number of commit I was thinking "wow, is this using the old history again", but no, it's just your regular crazy PR touching 73 files :p My only comment regarding the new tutorial so far is: can we do the without the custom shader? Maybe by loading a texture onto the mesh? We could add a function |
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I like this idea. We should do it as a separate PR and change all of the tutorials that use scalar field visualization. We should also try to expose it nicely in the viewer with something like |
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Which tutorials require scalar field visualization? I don't think there are that many. We could name the function There are two questions to answer I think:
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From the tutorial there are quite a few:
I agree about the normalization, though it's easy enough to provide parameters and overloads to control that. Periodic colormap makes sense to add, too. |
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Yeah doesn't hurt to have an optional |
Fixed up a lot of style mistakes and PlainObjectBase -> MatrixBase prototypes along the way.
Added Heat Geodesics tutorial entry (716).
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