glfw viewer - high dpi: handling both width and height.#2117
Merged
alecjacobson merged 1 commit intolibigl:mainfrom Feb 4, 2023
fghoussen:highdpi
Merged
glfw viewer - high dpi: handling both width and height.#2117alecjacobson merged 1 commit intolibigl:mainfrom fghoussen:highdpi
alecjacobson merged 1 commit intolibigl:mainfrom
fghoussen:highdpi
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Is this fixing a known issue or something that theoretically could happen? Wouldn't that mean that someone's display has a different resolution in height vs width? |
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I have not the HW to test this, so, I can not say this has been tested. |
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Fixes # .
From what I know of OpenGL, both width and height must be handled to resize window to frame.
Not 100% sure!...I PR that as a proposal: I let you decide if it's a good move
Checklist
make all testruns OK at my side (debian)