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The previous
ViewerCore::draw_bufferonly draw a single ViewerData entry (suprise! only one mesh got drawn) and the caller had to specify the size when often they just wanted the current viewport size.This PR sets the size to the viewport if it's passed as empty and adds a
Viewer::draw_bufferroutine that will draw an entireViewerCore. TheViewerCore::draw_bufferis left in place but should probably be removed in the future. I could imagine wanting to draw multiple cores, leaving that for a future PR to refactor this further.The new
Viewer::draw_bufferalso writes depth images and templates the output type the caller can get higher precision images, too.