exploded view of tetrahedral meshes#1510
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alecjacobson merged 1 commit intomasterfrom May 8, 2020
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jdumas
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May 8, 2020
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Ok looking at the log from GitHub Actions: It seems new builds are not being saved in the cache, thus older builds are still loaded which causes the compilation to be slower (since it may be using an old cache that doesn't correspond to the current master). I certainly did not expect that, and I'm not sure how to fix this yet ... But I'll make a note and think about it :D |
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Adds a function
exploded_viewto convert a tet mesh into an exploded surface triangle mesh suitable for exploded view visualization.Also adds a tutorial
719ExplodedView, where the parameters are mapped to some mouse UI.Adjusts
ViewerData::set_colorto default toface_based?if the #rows inVandFmatch.Check all that apply (change to
[x])