Bézier curve evaluation and fit cubic Bézier spline to stream of points#1476
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alecjacobson merged 5 commits intomasterfrom Apr 19, 2020
Merged
Bézier curve evaluation and fit cubic Bézier spline to stream of points#1476alecjacobson merged 5 commits intomasterfrom
alecjacobson merged 5 commits intomasterfrom
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jdumas
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Apr 14, 2020
| if(nPts==1) { return; } | ||
| // Avoid using zero tangent | ||
| const static auto tangent = [&](const int i,const int dir)->Eigen::RowVectorXd | ||
| const static auto tangent = []( |
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Why do you even need the lambda to be static? It wouldn't make a difference to the compiler.
qnzhou
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Apr 19, 2020
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qnzhou
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Looks good to me! My only concern is that tangent computation seems to be sensitive to input noise.
I am also curious about how good this approach is at capturing sharp corners (G0 locations).
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Both your concerns are very valid and problems with this paper. This can be a reference implementation for now (indeed it's a rewrite from Schneider's gem). It'd be cool to handle those and other issues. Not sure if it's research or there're just better methods out there already. |
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I wanna know how to use the cubics |
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This is an implementation of "An Algorithm for Automatically Fitting Digitized Curves" by Philip J. Schneider from "Graphics Gems" for arbitrary dimension input (i.e., not just 2D).
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