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Brewing

A simulation/role-playing game currently in development for the Playdate console. Developed in Lua, dependencies include: Roomy - for ease of transitions between rooms and pause screens, and to more efficiently manage data as the game gets to be a bit larger.

A bit about me and this game

Hello! My name is Ingrid - I'm an aspiring game developer based in Washington, and this is my concept/execution of a game I'm choosing to tentatively call "Brewing." My concept for Brewing is a role-playing/sim game where you play as a character who's recently become the owner of their very own coffee shop! I'm hoping to implement a variety of game mechanics that allow you to carry out your daily duties as a barista/shop owner, as well as a friendship + romance xp system with the inhabitants of the town you've landed in.

Development milestones (thus far)

  • Core player controls
  • Fundamentals of game loop
    • This just means I've got the walking around and interacting with things in the game environment down (mostly)
  • Entering/exiting game areas
  • Art for player sprite
    • Tilesets for main game areas and other spaces in progress
    • Sprites for in game objects in progress

In progress

  • More refined collision
  • More refined player movement
  • Basic dialogue system
  • Basic inventory system
  • And more!

Visuals

Title Screen apartment testMenu

Can I play it?

Short answer: Not yet!

Long answer: I really hope you can soon. Development has been stalled for me since the Fall '25 semester started back up, but I'm slowly making more developments.

Last updated Otober 7th, 2025

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