Problem / Background
The current rendering pipeline still rebuilds a full-screen content string before differential output is applied. DifferentialRenderer avoids repainting unchanged lines, but the application still pays several hot-path costs first:
- building the full content buffer for the frame
- hashing the entire frame content
- splitting it into lines for diffing
- issuing repeated terminal housekeeping calls that could be reduced
- allocating many short-lived strings in process/table rendering paths
After #135, #136, and #137, these rendering-path microcosts become the next major target.
Proposed Solution
Refine the render engine so it does less work before reaching the differential update stage, and trim avoidable terminal/syscall/allocation overhead in the hottest paths.
Scope
Rendering pipeline refinement
Terminal housekeeping reductions
Hot-path allocation cleanup
Measurement support
Acceptance Criteria
Integration and Verification Requirements
Technical Considerations
Problem / Background
The current rendering pipeline still rebuilds a full-screen content string before differential output is applied.
DifferentialRendereravoids repainting unchanged lines, but the application still pays several hot-path costs first:After #135, #136, and #137, these rendering-path microcosts become the next major target.
Proposed Solution
Refine the render engine so it does less work before reaching the differential update stage, and trim avoidable terminal/syscall/allocation overhead in the hottest paths.
Scope
Rendering pipeline refinement
Terminal housekeeping reductions
Hot-path allocation cleanup
Stringallocations in process table and related renderersMeasurement support
Acceptance Criteria
Integration and Verification Requirements
Technical Considerations