By default this project has Rapier 3D + 2D enabled, but you can change the physics engine to test Jolt and Godot physics.
- Debug -> Customize run instances -> Enable multiple instances
- Debug -> Turn on Visible collision shapes
When a RigidBody or CharacterBody enters or exits the green area,
it should print a line in the output panel.
- CharacterBody collisions break when using Rapier physics and
rollback_spaceis true- area doesn't register signals
- players go through each other
- The following changes need to be applied to physics rollback to work (already applied in this project)