feat: implement Feature 2 — 3D Viewport#5
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kraulerson merged 10 commits intomainfrom Apr 6, 2026
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
…ading Replace the placeholder MainWindow with a full implementation that integrates the VTK viewport, mesh loader, and scene manager. Adds File/View/Help menus, a vertical left toolbar with Open/Wire/Shade/Fit actions, status bar with state management, drag-and-drop support, and keyboard shortcuts. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Summary
Implements the 3D Viewport (Feature 2 of 10) with full main window shell. The application is now end-to-end usable: open a mesh file and interact with it in 3D.
What's included
meshscope model.stl)Architecture decision
B-lite SceneManager establishes the seam for Features 5, 9, 10 (print bed, measurements, clipping plane) to add actors without refactoring ViewportWidget. Minimal API now, extensible later.
Test plan
QT_QPA_PLATFORM=offscreen pytest tests/ -v)🤖 Generated with Claude Code