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Initialize TemplatePath when ScriptableObject asset created#51

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kimsama merged 1 commit intokimsama:masterfrom
kanonji:patch-4
Dec 15, 2017
Merged

Initialize TemplatePath when ScriptableObject asset created#51
kimsama merged 1 commit intokimsama:masterfrom
kanonji:patch-4

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@kanonji
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@kanonji kanonji commented Dec 12, 2017

5bkpr2o - imgur

As far as I know, ScriptableObject.OnEnable() is called when Unity detect some scripts created or changed in Unity Editor env.
Also called when an asset of the ScriptableObject is selected first time after starting up Unity Editor.

Because of that behavior, TemplatePath I assign to my custom templates folder is always reset to QuickSheet/GDataPlugin/Templates described in gif animation.
So I have replaced OnEnable() with Awake().

@kimsama
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kimsama commented Dec 15, 2017

Cool! Thank you for the patch.

@kimsama kimsama merged commit f434e7e into kimsama:master Dec 15, 2017
@kanonji kanonji deleted the patch-4 branch December 15, 2017 06:40
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