Initialize TemplatePath when ScriptableObject asset created#51
Merged
kimsama merged 1 commit intokimsama:masterfrom Dec 15, 2017
Merged
Initialize TemplatePath when ScriptableObject asset created#51kimsama merged 1 commit intokimsama:masterfrom
kimsama merged 1 commit intokimsama:masterfrom
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Cool! Thank you for the patch. |
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As far as I know,
ScriptableObject.OnEnable()is called when Unity detect some scripts created or changed in Unity Editor env.Also called when an asset of the ScriptableObject is selected first time after starting up Unity Editor.
Because of that behavior, TemplatePath I assign to my custom templates folder is always reset to
QuickSheet/GDataPlugin/Templatesdescribed in gif animation.So I have replaced
OnEnable()withAwake().