Small test with Unity shaders. Water rending with sum of sines (with sharpness variation) but low poly style through flat shading. Has specular shading, transparency and planar reflections for the water.
https://imgur.com/U7PyrRZ (Short video)
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Small test with Unity shaders. Water rending with sum of sines (with sharpness variation) but low poly style through flat shading. Has specular shading, transparency and planar reflections for the water.
https://imgur.com/U7PyrRZ (Short video)