This repo is my implementation of RayTracing in One Weekend book.

- macOS, Linux, windows
- g++ std=c++11
- you can simply build with build.sh
./build.sh
- and you can get the result image image.ppm
A simple raytracer from scratch, starting from a output of a pure color image, I built a simple vector computation library, defined classes for ray, hittable objects, materials(lambertian, dielectric, metal), etc.









