WARNING: This project is mainly an quick experiment and lacks a lot of support for specific areas, such as Asset loading.
This is an unnamed voxel engine project. It is made with C++, albeit rather C styled, through CMake and uses GLFW with GLEW for graphical rendering.
The primary use case for this project is experimentation and for potential use in game jams.
| Name | Binding |
|---|---|
| Movement | WASD, Space, Shift |
| Camera Look | Arrow Keys |
| Wireframe View | Apostrophe |
└── binaries (Local)
└── [build-platform] (Holds the output binaries for the targeted platform)
└── modules
└── ...
└── JLib (Custom library with simple helpers & libraries)
└── source
└── Assets (Will be moved or compiled into the final target binary file or folder)
└── Engine (The underlying simple game engine)
└── GameObjects (The custom objects in the game)
The project will be compiled and released using MinGW GCC 13.2.0 and may not support other compilers or versions. This may happen in the future but there are no intentions yet, mainly due to the experimental nature of the project.

