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Uses the (previously unused) SpecularMap as a gray-scale texture for painting shininess/reflectivity on the whole terrain.

Uses the (previously unused) SpecularMap as a gray-scale texture for painting shininess/reflectivity on the whole terrain.
@stephengold
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Looks good to me...

add USE_SPECULARMAP_AS_SHININESS define to make this PR cleaner, and allow the SpecularMap to be used as regular specularColor if USE_SPECULARMAP_AS_SHININESS is not true/defined
@stephengold stephengold merged commit d71feba into jMonkeyEngine:master Sep 5, 2024
@stephengold
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Thanks, Ryan!

@stephengold stephengold added this to the Future Release milestone Oct 22, 2024
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