Currently if you invoke equals() on a BoundingBox or BoundingSphere you get Object.equals(), which ignores the object's components. Usually that isn't what's desired.
By analogy with com.jme3.math classes such as Matrix4f, Quaternion, and Vector3f, these 2 classes should:
- override the
equals() method to test for precise equality of all components (distinguishing -0 from 0) AND
- provide an
isSimilar() method to test for approximate equality of all components.