Skip to content

SkeletonDebugger isn't really savable #2226

@tonihele

Description

@tonihele

SkeletonDebugger isn't really savable. It has some internal variables, such as wires, points and interBoneWires. These can't be null. But after serializing they of course are null...

After loading previously saved scene with a SkeletonDebugger.. updating it will fail on NPE.

I tested with https://sketchfab.com/3d-models/silver-dragonkin-mir4-89ead4e87cdc4b70840f748383f0998f. Looks like the import always creates this debugger.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions