Patch to lower sky glint sigma#868
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pgbrodrick
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Feb 16, 2026
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This seems reasonable to me. Agreed that eventually, we may want hooks for these, but it depends on how much we end up adjusting them. @davidraythompson , does this look reasonable to you as well? If so, I think this is safe to merge.
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Lowering the sky glint variance in the surface prior improves solutions for certain water surfaces. Seen in cases with dark water, inland water, and foamy/whitecap water, the analytical solutions for sky glint blow up, and drive reflectance negative in the blue.
See "foamy" pixels in top right

With this patch fix:

TODO:
The non-rfl surface state-vector priors are set correctly in the config. We just need to add the hooks to be able to access these values easily via ApplyOE.