BirdyIvan is a hobbyist automation and analytics project exploring data collection, tracking, or behavior modeling—built to test out .NET capabilities and integrate backend logic with flexible UI components. It serves as a personal sandbox for experimenting with automation, scheduling, and potentially hardware-driven interactions.
In summary, its a flappy bird knockoff created in Unity.
- ✅ Prototype custom .NET automation and data handling tasks
- 🧪 Experiment with lightweight backend services
- 📈 Explore data logging, alerts, or device simulation
- 🌐 Integrate with APIs or sensors (future scope)
| Layer | Tools / Frameworks |
|---|---|
| Language | C# (.NET 8) |
| Backend | ASP.NET Core Console App, Unity |
| Automation | Task Scheduler, Timers |
| Data Access | Dapper, SQLite (or in-memory DB) |
| Logging | Serilog or native logging |
| Tooling | Unity / Visual Studio 2022 |
- .NET 8 SDK
- Visual Studio or VS Code
- Unity (https://unity.com/)
# Clone the repo
git clone https://github.com/igpf/BirdyIvan.git
cd BirdyIvan
# Run
unity