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Fix text caching in iced_wgpu #41

@hecrj

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@hecrj

Since we added scrollables (see #35), iced_wgpu supports different layers of primitives.

However, wgpu_glyph does not support drawing text without trimming the cache. In other words, whenever we render multiple layers, we lose text caching.

We will most likely need to contribute to glyph-brush to tackle this.

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