A VR game about shooting demons in hell, with a focus on Rigidbody movement, wall climbing/running, and grapple-hook locomotion
This was my submission to "Godot XR Game Jam 3 (February 2025)", a 7 day game jam. The goal for this one was to try out Godot as a game development engine - the feature set is intentionally pretty sparse, since the focus was to get familiar with the engine.
This was made in 7 days for the No ICE in California game jam. The goal for this project was to experiment with a more complex Rigidbody locomotion controller.
You can download the game for free here, on itch.io, or you can check out my other projects at request.moe. You can also read the postmortem for this project here.
This project was made with:
- Godot 4.4
- Godot XR Toggle
- Ovani BGM plugin
This project includes some paid assets that are not included in this repository - the project will likely have some errors if you try to import them.
