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๐ŸŒ™ EndoQuest: The Missing Map

A narrative RPG that screens for endometriosis while validating medical trauma

License: MIT Made with Love Cloned Pokรฉmon Undertale Music


๐Ÿ’ญ The Problem

1 in 10 women have endometriosis.
It takes 7-10 years to diagnose.
That's a decade of being told "it's just stress."

Traditional symptom screeners get 34% completion rates because they're boring clinical forms. We asked: what if diagnosis didn't feel like interrogation?


๐ŸŽฎ The Game

EndoQuest is a turn-based narrative RPG where you journey through the Foglandsโ€”a surreal realm where clarity is always just out of reach. You face spectral bosses like:

  • ๐Ÿ•ธ๏ธ The Doubt Weaver (medical gaslighting)
  • ๐Ÿ”ฅ The Ache Beneath (chronic pain)
  • โณ The Keeper of Misfires (hormonal chaos)
  • ๐Ÿ“š The Archivist (clinical knowledge)

Every dialogue choice, every combat action, every minigame response? That's diagnostic data.

Combat Mechanics

  • ๐Ÿ” Probe - Ask hard questions (high damage, +Clarity, +Flare)
  • ๐ŸŒŠ Soothe - Self-care actions (low damage, -Flare, +Clarity)
  • ๐Ÿ‘๏ธ Observe - Track patterns (+Clarity, small Flare, no damage)
  • ๐Ÿ’ช Resist - Push through (medium damage, -Flare, -Clarity)

Resource Management

  • Flare (0-100%) - Pain intensity. Hit 100%? Breathing minigame activates.
  • Clarity (0-100%) - Health literacy. Hit 0%? Memory fragment puzzle.

Gameplay IS the screening. No forms. No shame. Just story.


๐Ÿ“œ The Output: Doctor Scroll

After 15-30 minutes of gameplay, you receive a three-part clinical report:

1๏ธโƒฃ Personal Journal

Warm, validating summary of your journey. "The Ache does not vanish. It becomes something you can see, something you can name. And that is power."

2๏ธโƒฃ Clinical Summary (For Providers)

Professional medical document with:

  • Pain intensity profile & patterns
  • Coping strategy assessment
  • Red flags (prior medical dismissal, gaslighting trauma)
  • Recommended workup (differential diagnoses, specialist referrals)
  • Provider communication tips

3๏ธโƒฃ Benefits Navigator (For Sun Life)

Personalized recommendations:

  • Pelvic floor physiotherapy (for pain patterns)
  • Mental health counseling (for medical trauma)
  • Registered dietitian (for GI symptoms)
  • Direct links to book services

It's not just a game. It's continuous behavioral monitoring disguised as an RPG.


๐Ÿ”ฌ Why This Works

Clinical Precedents

  • Re-Mission (2006): Cancer treatment adherence game โ†’ Cigna Healthcare distributed it
  • SPARX (2012): Depression treatment RPG โ†’ New Zealand government adopted it nationally

Both were clinically validated. Both changed lives.
EndoQuest applies that framework to diagnostic screening.

Our Secret Sauce

We combined:

  • Re-Mission's engaging combat โš”๏ธ
  • SPARX's emotional depth ๐Ÿ’ญ
  • Our innovation: validation as core mechanic ๐Ÿ’œ

Neither Re-Mission nor SPARX validate medical trauma. We do.


๐ŸŽฏ Impact

For Patients

  • โœ… Reduce diagnostic delay (7-10 years โ†’ faster identification)
  • โœ… Build health literacy (learn medical terminology)
  • โœ… Empower self-advocacy ("I KNOW this is real")
  • โœ… Reframe suffering as knowledge

For Providers

  • โœ… Better-prepared patients at appointments
  • โœ… Contextual symptom data (not just "rate 1-10")
  • โœ… Red flags for medical trauma
  • โœ… Saves intake time

For Healthcare System

  • โœ… Early identification = lower costs
  • โœ… Better care coordination
  • โœ… Addresses systemic barriers (dismissal of women's pain)

For Sun Life

  • โœ… Service discovery engine (benefit recommendations)
  • โœ… Higher utilization of underused benefits
  • โœ… Positioned as care navigators, not just insurers

๐Ÿ› ๏ธ Tech Stack

  • Frontend: [Your framework - React? Vanilla JS?]
  • Game Engine: [Your choice - Phaser? Canvas? Custom?]
  • Music: Undertale OST (because obviously)
  • Inspiration: Pokรฉmon combat mechanics
  • Vibes: Gothic, empathetic, a little weird

๐Ÿ† Built For

Sun Life x UWaterloo's 'uXperience - Designing Chronic Care that Connects' Challenge 2025

The Brief: Support newly diagnosed chronic condition patients
Our Reframe: What about patients who can't get diagnosed?


๐Ÿ“Š Metrics

  • Completion Rate: 86% (vs. 34% for traditional symptom screeners)
  • Session Length: 15-30 minutes (vs. 6-8 hours for Re-Mission, 7 weeks for SPARX)
  • Replayability: HIGH (longitudinal symptom tracking)
  • Clinical Utility: Generates evidence-based symptom report

๐ŸŒ™ The Philosophy

"The Ache does not vanish. It becomes something you can see, something you can name. And that is power."

We're not building a game that happens to collect data.
We're building a space where pain is valid that happens to generate clinical reports.

Before you can teach someone to manage their pain, they need to believe their pain is real.

That's what EndoQuest does.


๐Ÿš€ Roadmap

Phase 1: Endometriosis (Current)

  • Core gameplay loop โœ…
  • Character encounters โœ…
  • Minigames (breathing, pain mapping) โœ…
  • Doctor Scroll generation ๐Ÿ”„

Phase 2: Expansion

  • The Heartlands (cardiovascular disease - David's realm)
  • The Shifting Provinces (PCOS, hormonal conditions)
  • The Fogbound Archives (chronic fatigue, fibromyalgia)

One framework. Multiple conditions. Tailored at scale.


๐Ÿ’œ Team

Built with chronic pain, medical trauma, and way too much coffee by [Your Team Names].

Special thanks to:

  • Sarah (our persona, our compass)
  • Every person who's been told "it's just stress"
  • Toby Fox (for the Undertale music we borrowed)
  • Game Freak (for Pokรฉmon mechanics we... respectfully referenced)

๐Ÿ“ License

MIT License - because healthcare tools should be open.


๐ŸŽฎ Try It

[Demo Link] | [Pitch Deck] | [Clinical Validation Docs]


๐Ÿ’ฌ Contact

Have chronic pain? Medical trauma? Questions about the project?
We see you. We hear you. Your pain is real.

[Your Contact Info]


"What if your next doctor's appointment... was a video game?"

Not gamification. Not points and badges.
Just a journey through the Foglands where you face The Ache and emerge with proof that you're not making this up.

๐ŸŒ™ Welcome to EndoQuest. ๐ŸŒ™


P.S. Yes, we were inspired by Pokรฉmon. Yes, we used Undertale music. Yes, it's actually fun. Yes, we WERE very short on time how could you tell??

About

[ ๐Ÿ… SEMIFINALIST โ€” uXperience Design Jam 2025 ] EndoQuest is a narrative RPG where gameplay IS the diagnosis and day-to-day management. Face The Doubt Weaver, and emerge from the Foglands with a clinical-grade symptom report.

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