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Let's Talk About Bungeecord... #295

@darbyjack

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@darbyjack

Hi all,

Over the past few months, people have been specifically suggesting Bungeecord support in the plugin and I just want to talk to you about what Bungeecord means to me and I would like your input on it too.

People are talking about syncing server data across multiple servers, but the issue here is, at least with most servers, you can't treat the data in this plugin on one server as a clone for another server.

The data inside the plugin relies on multiple things such as locations of the world, player data, and so much more.

For example: If you have a guild home set on one server, and a player on another server tries to go there, how is that going to work? It's going to take you to a random location, because the worlds wouldn't be the same.

Another thing would be Guild Vaults. Do you guys understand how much duping would be allowed if you tried to allow players on 1 server put items in and let players on another server take it out in real time?. I don't think that's even possible to try and mitigate.

When it comes to Bungee, what exactly are you wanting to sync across servers.

I hope that you can understand where I'm coming from when it comes to Bungee. I'm not officially saying no to supporting it, but I need to understand why I should and what the benefits are because right now, if I implemented it, I'd be disabling homes, vaults, claims, arenas, etc.

All of them aren't designed to work across servers.

Thanks for taking the time to read this and I look forward to your input.

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