@@ -68,13 +68,13 @@ public interface ColorOrBuilder
6868 * <pre>
6969 * The fraction of this color that should be applied to the pixel. That is,
7070 * the final pixel color is defined by the equation:
71- * pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
71+ * ` pixel color = alpha * (this color) + (1.0 - alpha) * (background color)`
7272 * This means that a value of 1.0 corresponds to a solid color, whereas
7373 * a value of 0.0 corresponds to a completely transparent color. This
7474 * uses a wrapper message rather than a simple float scalar so that it is
7575 * possible to distinguish between a default value and the value being unset.
76- * If omitted, this color object is to be rendered as a solid color
77- * (as if the alpha value had been explicitly given with a value of 1.0).
76+ * If omitted, this color object is rendered as a solid color
77+ * (as if the alpha value had been explicitly given a value of 1.0).
7878 * </pre>
7979 *
8080 * <code>.google.protobuf.FloatValue alpha = 4;</code>
@@ -88,13 +88,13 @@ public interface ColorOrBuilder
8888 * <pre>
8989 * The fraction of this color that should be applied to the pixel. That is,
9090 * the final pixel color is defined by the equation:
91- * pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
91+ * ` pixel color = alpha * (this color) + (1.0 - alpha) * (background color)`
9292 * This means that a value of 1.0 corresponds to a solid color, whereas
9393 * a value of 0.0 corresponds to a completely transparent color. This
9494 * uses a wrapper message rather than a simple float scalar so that it is
9595 * possible to distinguish between a default value and the value being unset.
96- * If omitted, this color object is to be rendered as a solid color
97- * (as if the alpha value had been explicitly given with a value of 1.0).
96+ * If omitted, this color object is rendered as a solid color
97+ * (as if the alpha value had been explicitly given a value of 1.0).
9898 * </pre>
9999 *
100100 * <code>.google.protobuf.FloatValue alpha = 4;</code>
@@ -108,13 +108,13 @@ public interface ColorOrBuilder
108108 * <pre>
109109 * The fraction of this color that should be applied to the pixel. That is,
110110 * the final pixel color is defined by the equation:
111- * pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
111+ * ` pixel color = alpha * (this color) + (1.0 - alpha) * (background color)`
112112 * This means that a value of 1.0 corresponds to a solid color, whereas
113113 * a value of 0.0 corresponds to a completely transparent color. This
114114 * uses a wrapper message rather than a simple float scalar so that it is
115115 * possible to distinguish between a default value and the value being unset.
116- * If omitted, this color object is to be rendered as a solid color
117- * (as if the alpha value had been explicitly given with a value of 1.0).
116+ * If omitted, this color object is rendered as a solid color
117+ * (as if the alpha value had been explicitly given a value of 1.0).
118118 * </pre>
119119 *
120120 * <code>.google.protobuf.FloatValue alpha = 4;</code>
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