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I'm trying to install and setup the plugin for running on an iOS device on my existing project. Following the guideline, I have created a GameObject and and added the script with a public GoogleAnalyticsV3 using GAv3.prefab. Android Tracking Code, IOSTracking Code, Product Name, Bundle Identifier, Bundle Version have already set with
Dispatch Period: 5
Sample Frequency: 100
Debug Mode: VERBOSE
Anonymize IP: false
Dry Run: false
Session Timeout: 1800
Then when running on iOS device, I got an EXC_BAD_ACCESS in
File: GAIHandler.m
Method: void send(const char* parameters)
Line: 244
Statement: NSString *attris = [NSString stringWithUTF8String:parameters];
Not calling any function even DispatchHits() or StartSession() gave me the same result. I have also tried to log the tracker and got (null).
What I have missed? Please suggest me to figure out this issue. Thank you.
I'm trying to install and setup the plugin for running on an iOS device on my existing project. Following the guideline, I have created a GameObject and and added the script with a public GoogleAnalyticsV3 using GAv3.prefab. Android Tracking Code, IOSTracking Code, Product Name, Bundle Identifier, Bundle Version have already set with
Dispatch Period: 5
Sample Frequency: 100
Debug Mode: VERBOSE
Anonymize IP: false
Dry Run: false
Session Timeout: 1800
Then when running on iOS device, I got an EXC_BAD_ACCESS in
File: GAIHandler.m
Method: void send(const char* parameters)
Line: 244
Statement: NSString *attris = [NSString stringWithUTF8String:parameters];
Not calling any function even DispatchHits() or StartSession() gave me the same result. I have also tried to log the tracker and got (null).
What I have missed? Please suggest me to figure out this issue. Thank you.