GoogleAnalyticsMPV3.cs : Line 126-128 WWW request = new WWW(newUrl); while (!request.isDone) { } This while loop causes a lockup when run in the web player, per Unity documentation: http://docs.unity3d.com/ScriptReference/WWW-isDone.html This should be changed to make the WWW request inside a StartCoroutine and yield until finished: WWW request = new WWW(newUrl); yield return request;
GoogleAnalyticsMPV3.cs : Line 126-128
WWW request = new WWW(newUrl);
while (!request.isDone) {
}
This while loop causes a lockup when run in the web player, per Unity documentation:
http://docs.unity3d.com/ScriptReference/WWW-isDone.html
This should be changed to make the WWW request inside a StartCoroutine and yield until finished:
WWW request = new WWW(newUrl);
yield return request;