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This repository was archived by the owner on Apr 18, 2026. It is now read-only.
We are using unity addressables that generate bundle files with .bundle extension. So when we tried to add assetPack with that extension, we got error InvalidBundleName.
So we found a workaround, where we directly add to AssetPacks in AssetPackConfig:
This worked just fine until we updated AssetDelivery from 1.4.0 to 1.5.0. Then, after running BundleTool, Unity builds entire game and at the very end it gets exception InvalidBundleName - asset pack name "PATH_TO_BUNDLE" is invalid.
We are using unity addressables that generate bundle files with .bundle extension. So when we tried to add assetPack with that extension, we got error InvalidBundleName.
So we found a workaround, where we directly add to AssetPacks in AssetPackConfig:
This worked just fine until we updated AssetDelivery from 1.4.0 to 1.5.0. Then, after running BundleTool, Unity builds entire game and at the very end it gets exception InvalidBundleName - asset pack name "PATH_TO_BUNDLE" is invalid.