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Rendering inconsistencies with fine detailed normals + roughness  #587

@pushmatrix

Description

@pushmatrix

Description

I'm having an issue with the lighting on certain PBR models that have a lot of small details in the normal map. The way the details in the normal map are reflecting light seems to be off and the model comes across a bit too shiny and wet.

Below are images in various viewers. They use the same environment map from here: #521 (comment).

Model Viewer

Screen Shot 2019-06-10 at 3 34 52 PM

Screen Shot 2019-06-10 at 3 34 58 PM

Sketchfab

Screen Shot 2019-06-10 at 3 29 51 PM

Screen Shot 2019-06-10 at 3 29 55 PM

Substance

Screen Shot 2019-06-10 at 3 31 37 PM

AR Quick Look

(Doesn't use the same environment map)
arql

We created the material in substance painter, and Sketchfab & AR Quick Look render it as designed. Model-viewer makes it look like the normal map roughness is really low and reflective.

Live Demo

https://ninth-paste.glitch.me/

Download the model here

Browser Affected

  • Chrome (74.0.3729.157)
  • Firefox (66.0.5)
  • Safari (12.0.3)

OS

  • Android (not tested)
  • iOS (12.3.1)
  • MacOS (10.14.3)

Versions

  • model-viewer: v0.3.1 and latest master #f5b3b55
  • three.js: 105

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