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arc: compatibilityarc: rendering & effectsflag: partnerIssues or PRs opened by an integrating partner, or affecting one in an important wayIssues or PRs opened by an integrating partner, or affecting one in an important waytype: bugSomething isn't workingSomething isn't working
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Description
Description
I'm having an issue with the lighting on certain PBR models that have a lot of small details in the normal map. The way the details in the normal map are reflecting light seems to be off and the model comes across a bit too shiny and wet.
Below are images in various viewers. They use the same environment map from here: #521 (comment).
Model Viewer
Sketchfab
Substance
AR Quick Look
(Doesn't use the same environment map)

We created the material in substance painter, and Sketchfab & AR Quick Look render it as designed. Model-viewer makes it look like the normal map roughness is really low and reflective.
Live Demo
https://ninth-paste.glitch.me/
Download the model here
Browser Affected
- Chrome (74.0.3729.157)
- Firefox (66.0.5)
- Safari (12.0.3)
OS
- Android (not tested)
- iOS (12.3.1)
- MacOS (10.14.3)
Versions
- model-viewer: v0.3.1 and latest master #f5b3b55
- three.js: 105
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arc: compatibilityarc: rendering & effectsflag: partnerIssues or PRs opened by an integrating partner, or affecting one in an important wayIssues or PRs opened by an integrating partner, or affecting one in an important waytype: bugSomething isn't workingSomething isn't working




