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Description
Description
It appears that HDR environment maps are not being interpolated in the render (looks like nearest instead of linear).
As an aside, it also seems like our texture coordinates are accruing a lot of rounding error, because those pixels are not at all consistently sized or shaped.
Live Demo
https://googlewebcomponents.github.io/model-viewer/examples/lighting-and-environment.html

The top uses spruit_sunrise_2k.jpg while the bottom uses spruit_sunrise_2k.hdr.
Browser Affected
- Chrome
- Edge
- Firefox
- Helios
- IE
- Safari
OS
- Android
- iOS
- Linux
- MacOS
- Windows
Versions
v0.3.1
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