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arc: rendering & effectsflag: good first issueGood for newcomersGood for newcomerstype: bugSomething isn't workingSomething isn't working
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Via @mrdoob, once the PMREM is generated, we'll need to update the mag filter:
texture.magFilter = THREE.LinearFilter;
texture.needsUpdate = true;Reactions are currently unavailable
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arc: rendering & effectsflag: good first issueGood for newcomersGood for newcomerstype: bugSomething isn't workingSomething isn't working