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Support for generating PMREM at runtime off of the main thread #342

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In #338, we discussed the performance penalties incurred by runtime PMREM generation.

It is feasible to move most of this work off the main thread into a worker. This should be possible to do even without OffscreenCanvas support (although it would probably be notably slower to compute off of the GPU).

This work might tie in well with #37 , but we should take care to design it to support scenarios where GL rendering is still confined to the main thread.

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