Add adjustments and color correction to Compatibility renderer#91176
Merged
Conversation
clayjohn
commented
Apr 25, 2024
| if (alpha < alpha_scissor_threshold) { | ||
| discard; | ||
| } | ||
| alpha = 1.0; |
Member
Author
There was a problem hiding this comment.
This fixes a bug that became more obvious as a result of enabling post effects.
This code matches the behaviour of the RD renderers:
Member
|
Thanks! Awesome to have the Compatibility renderer basically feature complete for 4.3 beta! |
Member
Author
|
@Bimbam360 sorry about that. A bug slipped through and the regular adjustments get disabled unless color correction texture is used. It's fixed already in master and will be fixed in beta 1 |
|
Thanks for adding this! After glow, this was the last feature missing that brings our project back to full v3 compatibility. |
36 tasks
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.



Fixes: #66457
This is the last of the major features missing from the Compatibility renderer. The remaining features are long term projects (e.g. VoxelGI) or things that won't be supported (e.g. SDFGI).
Using adjustments forces using the post processing pass (which is bad for performance on mobile devices). Originally we wanted to implement this in the scene shader and only use the post processing pass with glow. However, the BCS effects are not suitable for multipass lighting. Brightness, saturation and color correction were broken, but acceptable, but contrast completely breaks to a degree that isn't acceptable. I.e. when using contrast any object with multipass lighting has the reverse of the contrast used.