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Remove redundant/unused SSAO property ao_channel_affect#82274

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Remove redundant/unused SSAO property ao_channel_affect#82274
briansemrau wants to merge 1 commit into
godotengine:masterfrom
briansemrau:bugfix/remove_ao_channel_affect

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@briansemrau

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Resolves #54611

I found that the default value for for ao channel effect of 0 was causing SSAO to not work in my scenes. This property was performing the same role as ssao intensity. (This might be what this comment was referring to, accidentally swapping terms?) (Related to #43957)

@briansemrau briansemrau requested review from a team as code owners September 24, 2023 23:23
@AThousandShips

AThousandShips commented Sep 25, 2023

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You need to handle the compatibility breakages, adding compatibility methods, for examples look at scene/resources/font.compat.inc

@akien-mga

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You need to handle the compatibility breakages, adding compatibility methods, for examples look at scene/resources/font.compat.inc

Let's see first if the rendering team agrees with the removal and compat breakage before adding compatibility code.

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Vulkan: Environment Ao Channel Affect property has no effect and should be removed

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