[3.x] CPUParticles2D - Add ability to follow physics interpolated target#80931
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akien-mga merged 2 commits intogodotengine:3.xfrom Sep 18, 2023
Merged
[3.x] CPUParticles2D - Add ability to follow physics interpolated target#80931akien-mga merged 2 commits intogodotengine:3.xfrom
CPUParticles2D - Add ability to follow physics interpolated target#80931akien-mga merged 2 commits intogodotengine:3.xfrom
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CPUParticles2D - Add ability to follow physics interpolated targetCPUParticles2D - Add ability to follow physics interpolated target
Calinou
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Aug 23, 2023
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Tested locally in https://github.com/Calinou/platshoot/tree/physics-interpolation-test, it works as expected (as long as interpolation is disabled on the CPUParticles2D, which is the case by default). The player's jetpack particles are now smoothed out with no jittering when the player moves 🙂
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Changes the implementation of non-interpolated global mode particles so that the vertices are specified in proper global space instead of local space (vertices were previously back transformed by the inverse of the parent transform).
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
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akien-mga
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Sep 18, 2023
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Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
Changes the default physics interpolation mode of
CPUParticles2Dto OFF, as in most cases this looks much better and mimics the behaviour of particles simulating every frame when physics interpolation is not in use.Witness particles now look excellent even at low physics tick rates, here it is 3 physics ticks per second! 😮
2023-08-23.17-26-28.mp4
Notes
NOTIFICATION_TRANSFORM#80827 . These should be reviewed / merged first then this PR can be rebased.global_transform, in order to decide where to emit particles between physics ticks. This includes the machinery forreset_physics_interpolation().