Use proper UV in cubemap downsampler raster (Fixes reflections in mobile renderer)#76692
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This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
Calinou
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May 3, 2023
Calinou
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I never thought this would be the cause of the issue, but good catch 🙂
mhilbrunner
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May 3, 2023
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Thanks! ❤️ |
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Cherry-picked for 4.0.3. |
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If I understand this correctly this will mean that scenes using environment lighting on the Mobile renderer will get brighter with this change (since the old darker lighting was a bug) and environments will need to be adjusted to get the 4.0.x appearance? If so, perhaps it would be good to describe and warn about this in the change notes when 4.1 is released, as it might be unexpected for people working on projects using the Mobile renderer as the base rather than Forward + to have the light levels change in all their scenes without understanding why. |
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Fixes: #55878
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
Hint: review with whitespace hidden as most of the changes here are whitespace related
Before:

After:

Forward+
